Research
Visibility Driven BVH Build Up Algorithm for Ray Tracing

Visibility Driven BVH Build Up Algorithm for Ray…

The minimization of traversal cost using surface area heuristic is extensively used to build high quality spatial subdivisions and bounding volume hierarchies for ray tracing.…

Theses
Efficient methods for computing complex global illumination effects

Efficient methods for computing complex global…

Computing a photo realistic image of an arbitrary virtual scene in an affordable amount of time is still an open problem. Often, one has to trade certain illumination effects for…